Thursday, October 21, 2010

Online Learning Glossary - Real Meanings For Real People


Have you been looking into online learning as a training or education medium for your workplace or classroom? Or are you wondering about a possible career in the design and development of online learning, but you aren't sure what all the terms mean?

When you're new to a field, it's important to get the terms right so you can understand what others are saying and so you can communicate about this topic effectively. This article provides an introduction and glossary to the terms associated with online learning. After making this list, even I was surprised at how many terms there were!

AUDIO CONFERENCING: Audio conferencing refers to a connection between three or more locations that involves a voice-only connection. This can be done via telephone or via the computer. When the audio conference is done between computers over the Internet, it uses a technology known as VOIP (Voice Over Internet Protocol).

ASYNCHRONOUS LEARNING: When learners participate in an online learning course at different times, it is known as asynchronous learning. This might also be called eLearning or web-based training (WBT). Asynchronous learning allows learners to go through a course at their own pace and on their own schedule.

BLENDED LEARNING: Blended learning is an instructional approach that includes a combination of online and in-person learning activities. For example, students can complete online self-paced assignments by a certain date and then meet on-site or online for additional learning activities.

COMPUTER-BASED TRAINING (CBT): CBT refers to any type of course that runs on a computer, either on a CD, on a person's hard drive or on the Internet. The distinguishing point is that computer-based training does not involve an instructor or facilitator who is physically present. Now that most computer-based training occurs via the Internet, the term is used infrequently. More common terms are online learning, eLearning and Web-based Training (WBT).

COURSEWARE: Courseware refers to any instructional software that is delivered on a computer.

DISTANCE EDUCATION or DISTANCE LEARNING: Distance Education/Learning occurs when students and their instructors are in different geographical locations and the instruction occurs on an electronic device, such as a computer or mobile phone. The learning can occur in a synchronous environment, in which all participants are connected at the same time or in an asynchronous environment, when participants are engaged in learning at different times.

eLEARNING: eLearning (short for electronic learning) is an umbrella term that refers to all types of training, education and instruction that occurs on a digital medium, like a computer or mobile phone.

HYBRID LEARNING: See blended learning.

INFORMAL LEARNING: Informal learning occurs when people have a need to know something. They set their own learning objectives and acquire knowledge, skills and information in their own ways. This could be through asking questions, observing experts, practicing and conversing. It's the kind of natural learning humans do outside of a structured environment.

INSTRUCTIONAL DESIGN: Instructional design involves the identification of the knowledge, information, and skill gaps of a particular group of people and creating or selecting learning experiences that close this gap. Instructional designers base their learning decisions on cognitive psychology, instructional theory and best practices.

INSTRUCTOR LED TRAINING (ILT): ILT typically refers to providing instruction in a classroom environment where the instructor and learners are together at the same time and in the same physical location.

INSTRUCTIONAL DESIGNER: An instructional designer practices the craft and science of instructional design. This person identifies the needs of a targeted audience and determines the best approaches for meeting the audience's needs. It could involve designing and writing online learning courses as well as writing the manuals needed for Instructor-Led Training. Some instructional designers also create graphics and use authoring systems to produce online courses.

INTERACTIVE MULTIMEDIA: Interactive multimedia allows learners to provide input to an online course and receive feedback as a result of the input. The input might consist of a mouse click or drag, gestures, voice commands, touching an input screen, text entry and live interactions with connected participants.

MOBILE LEARNING: Learning that takes place on a hand-held device, such as a mobile phone, that can take place anytime and anywhere.

MULTIMEDIA: Multimedia refers to the presentation of information and instruction through a combination of graphics, audio, text, or video. Multimedia instruction is often interactive.

ONLINE LEARNING: The term online learning is often used synonymously with eLearning. It is an umbrella term that includes any type of learning accomplished on a computer and usually over the Internet.

SELF-PACED LEARNING: Self-paced learning refers to the type of instruction that allows a person to control the flow of the courseware. It implies the learning environment is asynchronous.

SOCIAL MEDIA LEARNING: Social media learning refers to the acquisition of information and skills through social technologies that allow people to collaborate, converse, provide input, create content and share it. Examples of social media learning can occur through online social networking platforms, blogs and microblogs (like Twitter), online talk radio and wikis.

STREAMING MEDIA: Streaming media refers to video and audio that is downloaded to a computer from the Internet as a continuous stream of data and is played as it reaches the destination computer.

SYNCHRONOUS LEARNING: When learners participate in an online learning course at the same time but in different locations, it is known as synchronous learning. Synchronous learning allows learners to interact with the instructor and other participants. This is done through software that creates a virtual classroom.

VIDEO CONFERENCING: Video conferencing refers to the use of video technology (both hardware and software) to create a virtual meeting between two or more people in different physical locations. Participants can see and hear each other through this technology.

VIRTUAL CLASSROOM: The virtual classroom refers to a digital classroom learning environment that takes place over the Internet rather than in a physical classroom. It is implemented through software that allows an instructor and students to interact.

WEBINAR: A webinar is a seminar or workshop in which the facilitator and participants view the same screen at the same time. Usually the webinar has an audio component that the facilitator controls and functionality that allows participants to chat by entering text, answering polls, raising their hands and asking questions.

WEB-BASED TRAINING (WBT): WBT refers to all types of digital instruction in which the learning material is presented via the Internet.








Author: Connie Malamed, Online Learning and Visual Communication Consultant
Visit http://theelearningcoach.com for tips, guidance and product reviews about designing and developing online learning.

For more effective visual communication, check out my book: Visual Language For Designers


Wednesday, October 20, 2010

5 Things a Broker Needs to Do to Future-Proof Their Office


1.) Be an expert

Yes - an expert. But of what, exactly? Essentially, this requires you to stay current in your field and interact with other professionals who might share similar challenges. The fastest way to do this is to streamline the way you read and follow news and opinion. I, for example, use Google Reader to keep track of what is going on in the mortgage market, social media world, local market news, national association news, real estate blogs, etc.

2.) Position your business

There are many different ways one could use social networking for their brokerage. You can use it to, well, network with fellow experts. You can use it to broadcast listings, blog entries, agent profiles, or video tours ("social media"). You can use it to gather information or take polls or solve large and complex problems ("social computing").

Real estate professionals are most likely to adopt the first two (social networking and social media). There is a difference here.

Determine how you want to run your show. Are you going to dictate what you want, hire a consultant, brainstorm with your energetic and technically-savvy young agents? I'd steer away from the "dictatorial" model, but how you determine what you want to achieve is based on what resources you already have.

3.) Provide the tools

Often, brokers will realize that some people just get "it" and others don't. Those who understand how to use these new tools and are more likely to easily adapt to new technology are most likely to be young.

According to the Pew Internet and American Life Project, 75% of adults age 18-24 and 57% age 25-34 have a profile on a social network site. 80% say that using social media improves their ability to do their job, and 73% indicate that it improves their ability to collaborate with coworkers.

While more and more baby-boomers are learning, some have fallen through the cracks. Some veteran agents - those with invaluable experience are uncomfortable even using email. Setup hands-on time with somebody to show these agents how to respond to leads electronically. Stress how different these leads tend to be (they require immediate response, given the nature of todays customer). Baby steps might be required, but your goal is to get everybody on the same page and then leverage your small army of social media mavens to pursue their given task.

4.) Crack the whip

This can be hard for some, but it is necessary. I have learned a lot about real estate agents, but the most obvious quality that I see is a spirit of independence. This is good (to a degree).

One guy twittering away all day isn't going to get the job done. You need to have a broader plan which leverages all of your human resources. Make your strategies a part of your meetings and assign certain people to engage with different platforms.

5.) Adapt and repeat

Like many parts of our economy, technology has transformed the way we do business. This is a trend that will definitely continue. Being adaptive requires courage. Successfully adapting requires courage plus experience. Now, go back to #1 and keep being an expert. Let your knowledge inform your long-term goals.

See more real estate industry news and opinion at the RIBlog:








http://referralsincorporated.net/blog/

Karl Hafer Jr. is Vice President of Technology at Referrals Incorporated - a leader in real estate lead generation and automation systems.


Tuesday, October 19, 2010

The ABCs of Social Networking


The evolution of Information Technology gave birth to what could best be described as the next most effective medium, the social networking sites.

Social Networks like the Facebook, Multiply, Friendster, MySpace, LinkedIn, Nexopia, Bebo, Twitter, Tagged, StudiVZ, iWiW, Tuenti, Decayenne, XING, Badoo, Skyrock, Orkut, Hi5, Mixi, Wretch, Xiaonei, Cyworld, Areapal and Flixter, have in fact been considered as the next big thing insofar as being an effective media. As a matter of proof, politicians, including no less than US Pres. Barack Obama, made use of some of them while campaigning for the highest elective position in the land.

Through this IT baby, he was able to reach the youth and professional sectors, translating them into votes that brought him to the White House.

What is Social Network?

Information Technology's web-based social network service is a relatively big online community, where members share interest, express thoughts and create a chain of friend network and contacts.

Many of these social network sites are providing a wide range of option where members can actually interact. Electronic mails and instant messaging are among them.

Among the services that these social networking sites are offering are categories designed to connect with long lost friends, former classmates, love interests and business contacts.

Using Social Networks at Work

There have been major concerns on the use of social networks and related sites during work hours. According to studies, it hampers productivity of the company, efficiency of the employees and adversely affects results.

More than these, a study conducted by the Business research firm Basex said that distractions emanating from accessing social networking sites during work has resulted in huge losses. The same study placed revenue losses at a whopping $ 588 billion per annum, an amount which could hurt what is already an ailing US economy.

Amid the bad news, there is nothing wrong with the social networks and related sites. It's the people using them who have to learn the proper use of these sites.

Unsolicited Advices

Social networks and related links are essential to businesses, especially at a time when everything seemed IT-based.

There are some companies who have issued an absolute prohibition on accessing these sites. It is imperative that we learn to respect a company decision as well as its policies to avoid sanctions, or worse, losing your job.

For the very few lucky employees working in an entity where they are not dissuaded from accessing social networks and related links, it is a "must" that they know how to use these sites properly.

Among the basics are: knowing what and what not to post, proper use of the site (with special emphasis on privacy settings), and keeping decency in posting comments or expressing your thoughts. Laws governing libel don't cover the net, but it would still be best to be careful with whatever you may want to post.

Professionalism should be observed, always. These sites could be used for interconnection with people of similar work, field of interest, business, friends and family. We can also get the latest news from around your circle using these sites.

It is also a good site for advancing careers and business.

In uploading contents (blog, videos and photos), it is important that we are made aware as to who our audiences are. Social network sites are not the place where we can get even with somebody with whom we are at odds with. It is also not the place where we make nasty remarks on other people, spread rumors or sow panic. Pranksters are not welcome in these sites.








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Monday, October 18, 2010

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Sunday, October 17, 2010

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